Review of Fable III
Under the noise of the exit Fallout: New Vegas For some reason, no one paid attention to the output of another expected project of this fall. The name of this project, as you already understood – Fable III.
Before you start, I would like to thank my good friend, who did not clamp the shaitan-box, and let me enjoy this creation.
He would have clamped – I bought the game, and then I will give him;)
What is it?
Series Fable began in 2004, when a certain Big Blue Box, subsidiary of more eminent Lionhead Studios, Issued Fable on xbox, and later, in 2006, and on PC, in a more supplemented edition under the name Fable: The Lost Chapters. The game was very warmly accepted, noted magnificent music, a good system of battle and pumping a character, magnificent moments with the player’s moral elections and much more. They scolded mainly only for some opportunities, such as full -fledged trade that were promised, but sold in neither Fable, nor in Fable: The Lost Chapters They were not.
Such success was guaranteed by the appearance of a sequel, and Fable 2 I went out already in October 2008, but only on Xbox 360. Everything that was inherent in the original was preserved in the sequel, and an imitation of state governance – battles, moral elections, the magnificent atmosphere – all this remained in the top and still sprinkled on top Fable 2, True, the color has changed a little. The game shared two halves – to the crown, and after the crown. To the crown, the hero runs, kills, learn magic, buys, develops, flirts, plays, helps, performs quests – in general, typical Fable, Only with a dog as a companion. The second part is solid moral elections. What to do – for a long time and hemorno, solving the problems of every poor from the ten millionth population, getting a halo above his head, or to everyone to say “Your problems yourself and solve yourself” – the choice was only for the player. However, the final again returned the player to the original – the last battles, the last choice. Like the first part, the second was accepted extremely warm, not forgetting to mention small flaws in the form of bugs and reducing the significance of the role system in favor of a continuous series of moral elections in the second half. Pisishniki, taught by experience with Fable, who visited personnel only 2 years after the release of the game, chose tactics “We need to wait“. It passed, it was already 2009, announced Fable 3, So the New Year has passed, spring, summer, and Fable 2 did not appear on PC. Close up and finally crying to the ugly irony of fate, computers’ owners turned their gaze to Fable 3. And pay attention there is something.
Brutal GG with a rifle.
Restless today in the Albion Kingdom
The plot, as in https://nodepositbonuscasinos.co.uk/review/winit-casino/ the past parts, is not particularly a chatter, but neither the sensation of hacks or the syndrome of “leading the hand” creates. The bottom line is this: You can rob cows (and this too) The main character is the brother or sister of the Tiranian-Korol, the son of the protagonist Fable 2. The country is a mess in the country, the sun is not visible from the black smoke of factories, children work in completely unsightly conditions in these very factories, on the street slopes, prostitution and banditry flourish. Yidili, on! At least for the brother of GG. He needs what he needs – to come to the subordinates, they open the window, pointed to the flowering garden, and answered the questions “Yes, everything is fine, my lord”. Who dares something to knit – forward to the scaffold. And if a brother or sister is blazing – blame for betrayal and send a walk. In the processes of such festivities, GG begins to establish business. First, helps the royal word to resolve a couple of conflicts. Then – royal fists to feed bandits. Then he understands that he alone cannot solve everything, and his brother is not an assistant here. And the wanderings begin on the “distant kingdoms – the Trivoy states” in order to enforce the help of overthrowing tyranny. Of course, for just just no one will help – nafig needs. However, if in the best traditions of American presidents to promise the sky in diamonds to each of the possible assistants, even if their requests are contrary to another, then after 10 hours of the game it will begin Final Battle© ® for the kingdom. As a result – the crown sits cool on the GG. And now you can work with royal deeds (ears are looking around here Fable 2 – “To the crown, after the crown”). Yes, of course, the royal affairs include the washing in the bath, and the presence of some fools for the pleasures of sexual with children subsequently, and many other pluses of careless life. Only about the promises, the data at the beginning, they will not let them forget. Everyone who has promised at least one copper, will come for this copper. To everyone to fulfill requests – first, soooooooooo for a long time, in the second – it is impossible. Someone will have to refuse. Well, for example. Negrit-nadoamazons came to you, demanded the infrastructure from the fun in the swamps, as we promised. Baby. Then the proletariat came, which also has views of these swamps, and with which you promised a new factory with Blackjack and whores there. And what? Agree? Go on the houses of amazons? Or send the proletariat and a week – the other to enjoy protests under the windows? Or it was necessary to send the Amazons? Or even send everyone and make a bar there? And so the whole second half. And most importantly – does not bother! The only thing for which the plot can be reduced by the ball – sometimes the motivation of the hero is incomprehensible. Why does he believe that help in carrying apples of one merchant in the far from the first bazaar of the kingdom is more important (. a strategically important agreement with an ally?! What kind of nonsense, comrades? But such moments, fortunately, is a rarity, and, perhaps, they need to be brought into bugs in general. That we have the following?
And you can be such a nyashechka ^_ ^
The kawaii splashes;)
Where is Lifebar, bleat? Lifebar where?
Now let’s remove the hat, gentlemen. Our faithful assistant, who served Vera and Truth since 2004, passed away from life. I speak, of course, about a strip with life. I apologize, of course, what kind of nah, but? Well, why remove one of the features from the extremely stylistic RPG Anyone RPG and replace the shooters with a red dying screen and resting for a shelter with a red dying? And that’s not all, comrades. We also say goodbye to the development tree. No more selection of spells or special lotions in the form of special blows. Now we get them when developing magic or increasing the skill of ownership of one or another weapon, and not by choosing them through a tree menu. The upgrade now looks something like this: a green path, a gate every 30 meters, in the intervals of chests. We fill the strip with special experiences, and open chests with upgrades of a certain characteristics on them. The chests initially with an indefinite characteristic, and if you mostly use swords, shields, and a little fiery magic, then you will give you a choice of chests with Aprheid swords, shields, and fiery magic. If you completely fill the strip with experience points received by quests, killing monsters or just successful conversations, you can open the gates at once and gain access to the next chests, without opening the previous ones, but then, the characteristics you need, the chests will offer up any left parameters, so I strongly recommend that you open all the chests and then the gates. Who will reach the last gate – gets a bun. Which – I will not say, because it is not good to spoil such things.
Following the simplification of the interface, battles were simplified. Of course, to the total sawing of all the complexity of AKA POP The last model did not reach, but … Damn, in 15 hours of the game I died only 2 times, and one of them was from the fall from a great height, and the second, when I bought and threw off all the clothes!
There is now one of the elements for each hand, since the elements are chained to special gloves, and it is not only possible to combine them, but it is necessary! But no one forbids to shoot from one hand with a gun at the raising enemy, the second to let the wall of the fire, which leave you one on one, and epic finish off with a hammer blow. Blows, magic and shots on different buttons, and the longer you hold the magic or shock button, the stronger the effect. For example, the aforementioned wall of fire is obtained by holding a magic button for about two seconds, and for multi-fatals with a hammer/sword/spear with cut skulls/removed heads, everyone around is about three seconds. The block system sets a little, because for it you need to clamp the “second rear left” and a blow, and sometimes instead of the block, followed by a final counterattack, beats with a hammer, misses, and flanches in full. Not deadly, because it is extremely difficult to die here, as I already said above, but it’s a shame.
The ability to change clothes during the battle looks a little strange, and, more precisely, its implementation. Remember how the original was? You climb into the interface, change clothes. And now … you climb into the menu, press the button, teleport (!) In your wards, there you choose new weapons and clothes, and again, through the “start”, you return to battle, and absolutely at the same moment from which you fell through. Monsters will not even lower paws.
Now as for the peaceful ways of pastime. There is nothing to find fault with. This was also the first Fable. Forge iron, play the guitar, beat a coin, get drunk – what do you want, then do it. Brave real estate, start a family, travel with a dog around locations, dig up treasures, help passers -by in household matters, make an image. If we talk about leisure with the help of the kingdom, then here you can invest in real estate. Made a major overhaul in the hospital – karma up, people are happy. Built a bar – there were more drunkards, but the people are happy again. New factory – money flowing, people grumble. So we live.
Canonical example of a good dog. The kinder the owner, the better the dog looks
The owner from hell will have Cerberus
Barrel of mead
That’s what Fable As a series you can’t refuse, it is in the atmosphere. She is beautiful. And devastation at the beginning with weeping children for machines, and the formation of GG as a new idol, and the joy of the whole kingdom when the hero ascending the throne, and the excitement of the people in case of refusal to some personalities in help, all this is felt and does not let go until the end of the game. Music only contributes to this. She is magical. And light country-models in the bazaar, and magical music in the forest, and aggressive in battles, and epic when climbing the throne … can be listed indefinitely. Graphics – to find fault with her well, there is no desire. Fable initially showed that the graphics will be just such, surrealistic. And from the game to the game, she is only good. Also beautiful and multiplayer is. In my opinion, it’s time to make from Fable New Wow. And what – you can marry, you can fight, you can trade, there are quests for joint passage. Add a couple of aspects – Voila, the project is ready. These, of course, are dreams, but what sweet ..
Fable 3 – Great continuation of the series. Yes, she is light. Yes, some distinctive features of RPGs have disappeared. But! This is the same Fable, Which we love. Choice at every step. The atmosphere of the fairy tale that we ourselves do. Battles, magic, mystery, freedom of activity, relationships, quests, humor in the end! All this is in Fable 3. So you need to wait for its appearance on PC. And even better, the whole 2011 is circled with a red marker, and as the information enters all the narrow and narrow the circle. She is worth it.
Plot: 8.5
Graphics: I
Gameplay: I.5
Interface: 8
Music: 10