Review The Surge 2
Soul-lick of the game are very complex products not only for gamers, but also for their creators. First of all, a competent game design is needed, then level -design, then history and so on. It is not easy to make the game overly difficult and give it to the players like a down-lick. But developers from Deck 13 It doesn’t seem so, so they first created the first The Surge, And then they transferred all the mistakes from the original to the sequel, stepping on the same rake twice.
The narrative of the game starts from a philosophical video that tells that the car can never surpass a person, because it was created by this very person. Of course, all this is served by a very important tone on the most serious holes. Further, by clicking the scriptwriter’s finger, we are shown a completely different video that demonstrates the collapse of the aircraft falling in the region of the city of New Jeriko. It was in this aircraft that our protagonist flew, who turned out to be the only surviving passenger. For the past two months, the hero was in the hospital, being delirious, periodically shouting something about a girl who, supposedly, was on board with him, but whose body was never found. Doctors, of course, take all this for pure nonsense. And now, on one far from great day, the protagonist comes to his senses from a scream that someone wants to kill him. There is no time to clarify the details of what is happening, so we grab two defibrillers from the table nearby, which we will use as caste, and set off.
I admit honestly, local history is exactly what made me go through the game until the end. From the very beginning, she intrigues and adds. In the best traditions of the Souls series games, no one will tell you what is happening here and what conclusion should be made from it. You need to run by locations, communicate with NPC and, of course, find phantom scenes that are so well hidden from the player. Having activated such a shadow, we will be able to see the memory of the very girl who, as expected, still exists. These points will allow you to better understand the story and tell you where to move on. In addition, after watching such a scene, a chest appears, which contains a rather powerful weapon by local standards.
The first gameplay element that meets us already in the middle of the prologue – the character of the character. There are, of course, there are many different blanks, but they almost do not differ from each other, which is why it does not work to create a more or less pleasant eye to the eye of the character. But thanks at least for allowing you to choose clothes.
A meager customization of the character
Grabbing defibrillators, we set off on the road where we will have to fight many times. And this element of the game has practically not changed in any way since the first part. There are light and heavy strikes, each of which, of course, spends a different amount of energy. There is also a rebound and a block working through the ass with the ability to parry the attack, if you do everything with jewelry accuracy. In addition, each of the strokes can be strengthened if you hold the attack button. This, of course, will inflict increased damage, and also spend more energy. In addition, enhanced attacks also have features that depend on the type of weapons. For example, an enhanced attack with claws will allow you to jump from the enemy to a safe distance, and a large pipe will force the enemy, which will allow him to inflict even more damage to him. But the main feature of The Surge 2 combat system is from the original game. As before – it is not enough just to beat the enemy, bounce and beat again. Having fixed on the target, we see that some parts of his body are illuminated by blue, and some yellow. If, for example, the torso glows yellow, then this means that there is armor on it and it will be more difficult to kill the enemy, but this will allow the enemy to cut in half and take spare parts from it to create or improve his own armor. Works with each of the parts of the body. If you attack in blue areas, then killing the enemy will be much easier, but then you will not receive any reward. So you have to choose what is more important: to get the enemy faster and move on, or try to trim the spare parts in order to create that helmet.
The farm of parts is accompanied by excellent finishing, in which the protagonist effectively cuts off the enemy some part of the body, or even cuts it in half.
The most interesting here is that every new type Independentcasinosites.co.uk of weapon is controlled in a different way, which is why the animations of finishing are also changing. It seems to sound very attractive, but in reality it turns out quite the opposite. The fact is that The Surge 2 is completely tied to the farm, which is why you will have to constantly look at these fatalities and after the fifth hour of the game you will begin to begin gags because of this feature. And it’s necessary to farm in this game, otherwise you just run the risk of losing all your nerve cells. If in Souls games it was possible to just defeat the enemy on a skill, and pumping only facilitated this process, then almost everything rests on your level and the quality of equipment. Just look at what the enemy is doing, who is only a little stronger than the hero.
The gray-green color scheme migrated here straight from the first part
And with bosses the same nonsense. We come to the first leader and fly off from a couple of attacks. Well, well, the player says to himself and goes to clean the enemies who are spawning after each entrance-exit from the location. Nafarmi, enough scrap metal we go to the pumping station and improve our pneumatic pipe. And, lo and about a miracle, the boss now is a pear for whipping, which you can jam a combination of buttons blow-Otskok. There is not even need to parry, because, as I said earlier, a pumped pipe allows you to become an enemy. In total, it turns out that the developers simply made a game that is a horror difficult for people with their hands, but terribly simple for those who are ready to spend a couple of hours of their lives on senseless grind. And horseradish would be with him, but they call it Souls-Like and give out local pumping for extremely deep. And in fact, we simply improve weapons, which increases its stats and adds some liability.
Ah, well, we also pump our character. For the gathered scrap metal, which is a local analogue of shower, we raise our level, which adds to us two points of pumping, which can be spent in health, endurance and energy. With the first two, everything is clear: more lives and stamines. The third parameter is a scale that is needed to activate skills. For example, in order to use treatment, you need to spend one battery charge, which is the third scale under health and an old. In general, a kind of mana substitute.
But in addition to merciless grind and pumping, there is another problem that completely destroys all the pleasure of the game. The fact is that there is a terrible imbalance between weapons. What is the point of using the player to use fast, but little crusting at a short distance, if you can pick up a hefty club, which kills any enemy for three blows? It would be a completely different matter if, for example, the claws increased the chance of getting some kind of loot or something in that spirit, but not. In other words, we are simply forced to play for a character who is operating with large batons or spears, so as not to risk once again. But the game has such a large selection of weapons. Here you have the aforementioned claws with spears, and a short -barrel flamethrower, and swords M and much more. But, alas, as soon as you find a good spear or halberd – everything else will lose any meaning for you.
If you look at a certain angle, then the game is even able to visually please
And I would also like to note that opponents have practically no muvssets, which is another error of the game design. Opponents simply refuse to use some kind of patterns for the attack, which is why it will not work to memorize their movements and go on a skill. You can hope for one blow, because the enemy did this before, but now he will do otherwise. He will simply deliver three strokes in a row, although he had never done this for the previous three attempts. And this is disgusting. Do you know that the most disgusting? If you are enough to be a heating, then you will practically spit, because you can even survive such a chain of attacks, and then finish off the enemy and be healed with the help of the skill. Well, good Souls-Like, you will not say anything. Excellent and, most importantly, skille-dependent. But that’s not all. It is worth remembering that the level of opponents will also move with you, and because of this, the profit from your grind will constantly be reduced to zero. You just froze and improved the gun, destroyed a couple of enemies with its help, when suddenly the enemy has grown up and now again kill you for two blows. Well, this means that it is time to go to grin again, because there is nothing else left.
And you probably noticed that I did not say a word about the bosses that are the main highlight of most Souls-Like games. Well, I did not talk about them because there is simply nothing to say. These are ordinary pumped enemies, whose muvsets consist of two or three attacks and without a single system in them. Just this time one attack fell, and next time a completely different will fall out. This is how you have to play: not to rely on the skill and memorization of timings, but simply hope for luck and believe in the power of stuffed things.
Well, the last aspect that unpleasantly surprised me is, of course, graphics. To be honest, in the first minutes of the game, I did not even believe that these are maximum settings. I specifically went to the menu, in order to check everything. And what was my surprise when I discovered that the game currently works on the ultra settings. The first thing that catches your eye is low quality to the text, which, moreover, are also loaded by damn long. The second that hits a lot of perception is lighting. What the hell in some places it is completely absent, which makes it impossible to inspect some parts of the location, and in other parts of the map it is directly falling beyond the textures of buildings and other junk, making the world around the light. In addition, each texture looks literally in the cut from another, which is why the effect of white pixels on the contour, as if these are minimal graphics settings.
I forgot to note in the text, but the armor sets in this game look just amazing.
What can I praise is animations. Especially, of course, the animations of achieving, for their diversity and quality. It looks just amazing. Well, first five hours.
But the design of locations … The first part was very strongly scolded for the fact that the design of locations is too monotonous. There I constantly had to run along some hangars, where everything was gray and dull. Well, I am happy to report that the developers at least listened to something and made the design very well. The first thing I would like to note is various zones that differ in appearance from each other. Of course, not as radical as in Dark Souls, where we were thrown from the castle into the snowy mountains, and then to the swamp, but still. Either the destroyed police station, then some water spaces, then, again, gray corridors. Yes, they don’t get away from them, but they have become an order of magnitude less. Maybe by the third part developers will still correct them completely. A separate swear word would like to award the person who came up with local elevators who simply look terrible and do not fit into the gloomy setting of the surrounding world. No, damn it, seriously. Who came up with the idea of putting these blue craps in the middle of locations? Disgusting!
In principle, I can still praise sound accompaniment and scold at the same time. Sounds in battles are simply excellent. Each weapon in attack makes a completely different sound that does not look like the rest. In addition, sounds constantly change depending on what we are struck by. In general, it is just great here. But musically accompaniment … yes it is disgusting simply. On the usual journey, I do not care about him, but during the battle with the boss it should be such as to emphasize my hopelessness, catch the effect of fatum. And then … just a mournful strip that you want to turn off as soon as possible
In general, the sequel turned out no better than the original. The second part tried to fix the jambs, but instead made them even more. Instead of making interesting and complex opponents, the developers decided to screw the grind for the sake of grind that completely breaks the entire Souls-Like mechanics, which implies pumping the player’s skills, and not his character. Now we just build up more damage to the damage and it becomes not so difficult to pass. In addition, only problems with the design were partially corrected, because the game remained the same gray, only with rare glimpses of beautiful views. Complement all this low quality texture and completely spoiled lighting. All this together does not give me the right to give a higher rating. The Surge 2 receives 4 points out of 10 from me that the second time stepped on the same rake and repeated the same mistakes. A boring and dull adventure with a grind for a grind that cannot save even a more or less good plot.